Launch Ver. Alpha 1.0


This game was developed with the purpose of completing a challenge for April month, yet it also became the first project made by Akats Dev Team. 

About the game mechanics in depths,

  • Currently this game use a Cellular Automata algorithm to generate the terrain which is a bi-dimensional matrix which is 64x64
  • It was fully developed in C language using Raylib and emscripten as base libraries
  • About the game design, there was some brain storm about it, but I thought about keeping it as simple as possible since it was my first project after all.
  • For the future: I'm currently learning Pixel Art, messing around with Godot game engine and playing with Blender, I will probably revisit Chest Hunter in the future, but it isn't in my plans right now.
 

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