Launch Ver. Alpha 1.0
Chest Hunter » Devlog
This game was developed with the purpose of completing a challenge for April month, yet it also became the first project made by Akats Dev Team.
About the game mechanics in depths,
- Currently this game use a Cellular Automata algorithm to generate the terrain which is a bi-dimensional matrix which is 64x64
- It was fully developed in C language using Raylib and emscripten as base libraries
- About the game design, there was some brain storm about it, but I thought about keeping it as simple as possible since it was my first project after all.
- For the future: I'm currently learning Pixel Art, messing around with Godot game engine and playing with Blender, I will probably revisit Chest Hunter in the future, but it isn't in my plans right now.
Chest Hunter
Status | Released |
Author | Akrila |
Genre | Action, Adventure |
Tags | Pixel Art, raylib, Singleplayer |
Languages | Portuguese (Brazil) |
Leave a comment
Log in with itch.io to leave a comment.